Get the playable level so that you can check it out firsthand. You need to have Unreal 3 to run the level, and having the most recent patch is advised since it won't look correct if you don't. I have included a Readme that gives instructions for where to add the file and how to run it. Read the original Challenge to understand the intent of the level or view the picture walkthrough if you don't have Unreal.
- Introduction -
6.18.2009
6.16.2009
Walkthrough (Visuals)
I have created a picture walkthrough of the level I created for the visuals Challenge. You should be able to follow the pictures through the level Myst-style.
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I have also included some shots taken from Unreal Editor to show behind the scenes.
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Danny Johnson
at
7:38 PM
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Challenge (Visuals)
The Challenge:
Make a level in Unreal that is visually impressive. Time limit is three days. Additional time is given for cleanup and bug fixes.
The Point:
To show that I can make good looking and well designed levels.
The Design:
I am making a level inspired by Blade Runner that will feature alleyways and a street scene. I am going to be using existing pieces in Unreal so that I can focus on making the level rather than constructing new pieces. I will be doing all layout, lighting, and texture placement.
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You can find the walkthrough of the level here.
by
Danny Johnson
at
7:29 PM
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