- Introduction -

Welcome to the Game Design portfolio of Danny Johnson. You can browse through the various posts for projects in the Post summary to the right. Some of the work uses existing properties for a basis, but I have then created a unique design in the spirit of that game. All work has been created by me unless otherwise noted. You can also visit my game design blog or view my resume.
Showing posts with label visuals. Show all posts
Showing posts with label visuals. Show all posts

6.18.2009

Playable (Visuals)

Get the playable level so that you can check it out firsthand. You need to have Unreal 3 to run the level, and having the most recent patch is advised since it won't look correct if you don't. I have included a Readme that gives instructions for where to add the file and how to run it. Read the original Challenge to understand the intent of the level or view the picture walkthrough if you don't have Unreal.

6.16.2009

Walkthrough (Visuals)

I have created a picture walkthrough of the level I created for the visuals Challenge. You should be able to follow the pictures through the level Myst-style.

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I have also included some shots taken from Unreal Editor to show behind the scenes.

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Challenge (Visuals)

The Challenge:
Make a level in Unreal that is visually impressive. Time limit is three days. Additional time is given for cleanup and bug fixes.

The Point:
To show that I can make good looking and well designed levels.

The Design:
I am making a level inspired by Blade Runner that will feature alleyways and a street scene. I am going to be using existing pieces in Unreal so that I can focus on making the level rather than constructing new pieces. I will be doing all layout, lighting, and texture placement.

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You can find the walkthrough of the level here.