- Introduction -

Welcome to the Game Design portfolio of Danny Johnson. You can browse through the various posts for projects in the Post summary to the right. Some of the work uses existing properties for a basis, but I have then created a unique design in the spirit of that game. All work has been created by me unless otherwise noted. You can also visit my game design blog or view my resume.



Danny Johnson

To expand my creativity and design skills so that I may assist with the creation of exceptional games.

Designer at Gaijin Games     (July 2010 – Present)
BIT.TIP COMPLETE for Nintendo Wii
BIT.TRIP SAGA for Nintendo 3DS

Lead Designer at TikiBeast    (August 2009 – May 2010)
Tiki Bongk for iPhone
• Created and prototyped original design
• Implemented features, tuned gameplay and wrote documentation

Lead Designer at Santa Cruz Games (September 2008 – May 2009)
Unannounced racing game for Xbox Live Arcade
• Co-created initial design and wrote entire design document
• Designed and implemented all levels

Designer at Santa Cruz Games
(July 2007 – August 2008)
Tomb Raider: Underworld for Nintendo DS
• Designed and implemented a majority of the levels in the game using a proprietary level editor
• Wrote most all of the scripted events in the game
• Helped write and maintain design documentation

Quality Assurance Tester at Locomotive Games (January - July 2007)
• Tested Ratatouille (PSP) and Destroy All Humans: Big Willy Unleashed (Wii)

Customer Quality Control Tester at Electronic Arts
(June - November 2006)
• Final testing on over a dozen titles across all platforms
• Recognized on three occasions for being one of the top testers

President of Cogswell Game Development Club
• Elected by peers in the Summer of 2005
• Led development teams and managed club affairs

Won Cogswell Fusion Awards for best Game Design two years in a row

Extensive knowledge of current and past video games

Cogswell Polytechnical College, Sunnyvale, CA (September 2003 - December 2005)
• Received B.A. degree in Computer And Video Imaging with a concentration in Game Design
• Recipient of the President’s Award for an outstanding student in the 2006 graduating class

Strong knowledge: Game Design, Level Design, Scripting, Writing
Moderate knowledge: Concept drawing, Modeling, 2D/3D Animating, Group leadership
Strong software skill: Unity, Maya, Photoshop, Gimp, Microsoft Office, Game Maker

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