- Introduction -

Welcome to the Game Design portfolio of Danny Johnson. You can browse through the various posts for projects in the Post summary to the right. Some of the work uses existing properties for a basis, but I have then created a unique design in the spirit of that game. All work has been created by me unless otherwise noted. You can also visit my game design blog or view my resume.

4.05.2010

s(pl)ine


A simple and abstract game that uses only one button. This is only a prototype so there are just a few levels, but I still tried to ramp up the difficulty over time. The game was made with the "Game in a day" concept that I used back in school. The goal is to create something playable within a day, but given the short deadline you tend to focus more. You also quickly arrive at the answer to the essential question: Is the idea any good? I would consider this game a success and could see it fleshed out with more features.

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