- Introduction -

Welcome to the Game Design portfolio of Danny Johnson. You can browse through the various posts for projects in the Post summary to the right. Some of the work uses existing properties for a basis, but I have then created a unique design in the spirit of that game. All work has been created by me unless otherwise noted. You can also visit my game design blog or view my resume.


Screenshots (Fear 2)

Here are some screenshots for the level created for the Fear 2 Challenge. The red shapes represent enemy placement, and the arrows under them signify that they spawn and move in that direction. The light blue objects are weapon and health pickups. The starting position is at the aqua blue shape in the corner.

You can also view the model or the walkthrough for the level.

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