- Introduction -
Welcome to the Game Design portfolio of Danny Johnson. You can browse through the various posts for projects in the Post summary to the right. Some of the work uses existing properties for a basis, but I have then created a unique design in the spirit of that game. All work has been created by me unless otherwise noted. You can also visit my game design blog or view my resume.
Showing posts with label game in a day. Show all posts
Showing posts with label game in a day. Show all posts
4.05.2010
Stack Trace
Yet another Game in a Day with the goal of making an abstract one button game. Possibly even more abstract than the last game, this basically boils down to moving down the screen without hitting the moving blocks. It sounds simpler than it looks, but it's pretty straightforward once you understand the basic functionality. Also a bit shallower than the last game, I would have to invent more new mechanics to keep it interesting. Still, it's moderately enjoyable.
Download the executable below.
by
Danny Johnson
at
7:48 PM
0
comments
Labels: game in a day, stack trace
s(pl)ine
A simple and abstract game that uses only one button. This is only a prototype so there are just a few levels, but I still tried to ramp up the difficulty over time. The game was made with the "Game in a day" concept that I used back in school. The goal is to create something playable within a day, but given the short deadline you tend to focus more. You also quickly arrive at the answer to the essential question: Is the idea any good? I would consider this game a success and could see it fleshed out with more features.
by
Danny Johnson
at
7:34 PM
0
comments
Labels: game in a day, spline
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